Tuesday, October 18, 2011

SOE Soldier

This low poly character model was one of three soldier factions that we had to do in our Sony sponsored mentorship program game production team here at school. I was assigned the third faction that was more organic in its deign than the other factions. The concept was done by Manuel Noyola.


Saddle

This saddle was my last asset and final project for my low poly modeling class a few months ago. The asset was given to us by our instructor and we had to model it with the few reference images he gave us and make two texture sets that displayed the asset in its new condition and in a 50 years of use condition. This assignment was really fun to do because of the drastic change in textures that we had to create for these conditions to communicate properly.




Grandfather Clock

This grandfather clock asset was the second asset I did for my low poly modeling class a few months ago. The requirements were to pick an antique object from about the 1940 or earlier and model, unwrap, and texture it.


Organic Modeling

Here are some of the models I created for my Organic Modeling class.

This was my first project in my organic modeling class I'm currently taking. The concept was done by Jason Baldwin. We had to present a render with him in a pose and another render of the wires.




My second project for my organic modeling class was a study of a male torso with proper poly flow.